Chainworm Kommando // About: Map07

Map 07: The Portal
- Another map that has been influenced by Turok: Dinosaur Hunter. There's a recognizable part in that game, where the player has to jump from pillar to pillar, and when landing on a new one, a enemy will appear on the next. I tried to imitate this, but the enemies did not always teleport instantly on the next pillar, and often the player passed all the pillars without all emenies appearing, so I created some cages next to the them, where the enemies will show up sooner or later.

- The next part is also inspired by Turok: Dinosaur Hunter. It's the part where you meet the first Purlin in the game, a large, gorilla like creature, often pounding the ground and creating a shockwave or shooting fireballs. Behind it, there are some rounded structures, that lower and rise after defeating it, so the player can advance. I created a similar area with a Baron of Hell and some round shaped structures.

- The following chamber is inspired by the first boss fight in Turok: Dinosaur Hunter. The player enters a large chamber with four giant pillars and some stone walls, a key in the middle. When approaching the key, a giant mantis will appear and walls will lower, revealing larger parts of the chamber.

- And another inspiration by Turok: Dinosaur Hunter. I always liked the look of the rock walls in the game. It's simple, but looks way better than some plain, flat walls. I'm using this style to create outdoor areas for years now, in Doom, Duke Nukem 3D, Half-Life, Quake and almost any other game I've created maps so far.

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